Oriquartz

Oriquartz
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Oriquartz aims to be a sound synthesis framework to make sound effects, atmospheres and musics in the context of video game creation.

The primary purpose of the project is to develop a simple and powerful framework that I can use to easily experiment with sound synthesis and explore simple, weird or eerie audio aesthetics.

It is mostly about a non-destructive workflow with functions and algorithms, but with the additional ability to do basic sampling and sequencing.

It aims for real-time synthesis, because it is useful for a smooth editing experience and could be used for interactive synthesis. However, it might not achieve that goal reliably and still be interesting for ahead of time synthesis.

The framework is written with a methodology composed of Lua/LuaJIT and C (rarely outside of the FFI; it may be used for optimized paths).