Orisphere Playground

Orisphere Playground
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Orisphere Playground aims to be an experimental game built on Orisphere.

When designing Orisphere, which aims to be a 3D modeling editor and renderer using analytic signed distance functions, the idea of implementing a simple explorer marble came up because it was a simple and cool way to interact with the created SDF (i.e. exploring a world map). I then realized that more interesting mechanics could be implemented with the same workflow used for rendering by designing SDFs specifically for the gameplay (the game editor would be an extended version of the Orisphere editor). The elegance of using the same method for the gameplay and the ability to experiment with the creation of world SDFs for more interactive purposes was too good to not make a game about it.

The game is about creating, sharing and playing levels. The player plays a marble and the levels can implement different gamemodes, e.g. a jumping puzzle, a race, a search and collect (easter eggs), or they can just be a way to explore a map. Some conscious inspirations are Marble Marcher, Kula World and TrackMania. The game doesn't aim to be an engine or general sandbox; the gamemodes are builtin and they will mostly be about getting from point A to point B, with a timer as a score, with limited mechanics and no scripting.

At first, it will only be a solo game, but in the long term, I may implement multiplayer with dedicated servers for an eventual community of people wishing to play together.

Ideas

Basic Physics

Gameplay Mechanics

Sound Design

Noteworthy Rejected Ideas

Constraints